The Zero State (ZS) community is dedicated to the creation of a trans-national, distributed and virtual State committed to the Social Futurist Principles. In other words; a principled, voluntary, sovereign system of governance whose citizens are spread around the world. Zero State’s status as an entity (both practical and philosophical) can be approached from two directions, known as the “rabbit hole” and “looking glass” scenarios:
1. Rabbit Hole
Blackstar – the real-world entity – has a Tetraktys-like structure (the key components of which are gamification, governance modelling, research & consulting, and outreach programs), which is reflected in that of Zero State (defined by its Axiom, Divisions, Sections, and Resources). In this scenario, “Zero State” is essentially an experiment in the gamification of alternative governance paradigms and the development of solutions to global problems, rather than a real thing on the terms of its own mythology. It is a fictional entity created as a research project.
2. Looking Glass
In the polar-opposite “looking glass” scenario Zero State is real, and it is Blackstar that is a kind of game (ARG) fictional construct, myth, or figment of the collective imagination. Of course, this is the scenario advocated by dedicated ZS participants (but for all anyone knows, they may be doing so “in character”).
Zero State – the real-world entity – has a Tetraktys-like structure (defined by its Axiom, Divisions, Sections, and Resources), which is reflected in that of Blackstar Systems (the key components of which are gamification, governance modelling, research & consulting, and outreach programs). In this scenario “Blackstar Systems” (Also known within ZS as “The Axiom”) is something like a dream-symbol, which represents a transcendent and intercessionary entity essentially identical to Philip K. Dick’s “VALIS” and Grant Morrison‘s “Barbelith”. Blackstar is a real enough thing within the ZS mythos, but that thing is altogether more mysterious than a simple research organization.
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